Farkle is a fun and fast moving dice game. It’s also very addictive. I’ve been playing this game since the ’80’s, and am still teaching new people how to play. It’s fun for both adults and children. I think my 7 year old grandson may even like playing it more than I do! I carry a set of dice in the glove compartment of my car, so they are at the ready whenever I may need them. I also keep a set at our cabin, for playing a quick game by lantern light.

The Game of Farkle or 10,000


6 standard six sided dice, paper and pencil

Farkle is played by two or more players. In the case of this game, the more the merrier. Each player has a turn at throwing the dice, one after the other. Each player’s turn results in a score, and the scores for each player accumulate to the winning total of 10,000. The first person that reaches 10,000, after each player has finished their last turn, wins the game.

To start the game, each player throws one die to see who goes first. The highest number starts the game.

Each player throws all six dice at the beginning of their turn.

One or more scoring dice must be set aside at the end of each throw, or the throw ends.

The player may either end their turn and bank the score accumulated so far, or continue to throw the remaining dice to try to improve their score.

If a player has scored with all six dice, they continue their turn with a new throw of all six dice, adding to the score they have already accumulated in that turn.

A player Farkles if none of the dice score in any given throw, and all points for that turn are lost. They do not lose the points already banked on paper from previous turns.

The dice are handed to the next player in a clockwise rotation, after they finish their turn. The new player now begins their turn.

Each player, after the first, can choose either to begin their turn all six dice, or Games Dadu Online by throwing the dice remaining after the previous player has completed their turn. For example, if a player banks three 5s for a score of 500, the next player may choose to roll the remaining three dice. If they score with at least one die, they score 500 plus whatever additional score they accumulate.


It is possible to score with single die or with a combination of dice.

Each 1 is worth 100 points.

Each 5 is worth 50 points.

Three 1’s are special. They are worth 1000 points.

Three of a kind, except for 1’s, are worth 100 x their number. For example, three 4’s are worth 400. Three 6’s are worth 600.

Four of a kind are worth the score 3 of a kind would have given, then doubled. For example, three 6’s are worth 600, so times it by 2 for 1200 points.

Five of a kind are worth the score 4 of a kind would have given, then doubled. In the previous example, 1200 would be multiplied by 2 for a total score of 2400.

3 Pair are worth 1500

Straight is worth 3000 (all dice in one roll – 1,2,3,4,5,6)

If a player throws 1-2-4-4-4-5, they score three 4’s (400), the single 1 (100), and the single 5 (50) for a total of 550. The dice that scored are set aside, leaving only one die left in play. The player can then take a chance and throw the remaining die, or stop and score 550. If they do score with the single die, they add it to their score for that turn, and begin again rolling all six dice. If they did not score with the single die, they Farkle and lose all points for that turn.

If a player rolls a Farkle three times in a row they lose 1000 points from their accumulated score. It is possible to receive a negative score.


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